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Step 2: Bodily appearance.īodily appearance also describes a character. So it doesn't matter what name you choose, as long it fits that certain character.įor right now in this tutorial, we will choose Candle Waves. Celestia's name means "heavenly" and she controls the sun. Not all ponies are direct on their talent. Rainbow Dash includes the word "Rainbow" as her mane is red to violet/purple.
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Take Applejack from MLP, her name includes the word "Apple", which describes her talent (which is apple-bucking). We want a name first because the name describes a character in some way or fits them somehow. So, I'm going to go over this basic step. I see people with a name like Hue and the colors are muted. As shown on these cylinders.Īlright, let's get into the tutorial. In conclusion, HSL is focused on lightness as HSV is centered on value and saturation. HSV is more focused on VALUE, the definition of value in color theory is the relative lightness or darkness of a color (the color doesn't go all the way black or all the way white). The difference is HSL is symmetrical or "balanced" to lightness and darkness. Although HSL is similar, the entire concept takes it to an entirely different level. Q: Why?:A: Value/brightness and lightness have a completely different meaning. HSL (Hue, Saturation, Lightness) is not the same as HSV. But, there is one thing newbies to this way of coloring need to know. Hue, Saturation, and Value/Brightness (or formally known as HSV/HSB) is what pixel artists use to grasp the viewer's attention. Now, we're are going to go over three things.
#Cool tricks for making pony town skins code
If you already know, just scroll to the code block. Note: This tutorial requires a basic understanding of color theory.Īll the bullshit below is just for those who don't know what the difference between HSV and HSL is. Your question is what is your pony going to look like in the end? Hello! For those who are wanting to grasp a better style than their current one, you're in the right place! I see people hating how they make things and I do want to help out with that.
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(You can also press Q on a keyboard to auto-equip) YELLOW switches to a saw which allows you to place walls. (You can also press F on a keyboard to auto-equip) ORANGE switches to a shovel which allows you to place floor tiles. RED switches to a hammer which allows you to place objects.
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